Rematch, a highly acclaimed action soccer game from Absolver Studios and Sifu, has officially launched its first beta version, reaching nearly 92,000 concurrent player on Steam alone during its launch day. The game licensing and distribution platform will soon launch on PS5 and Xbox Series X/S, as well as Game Pass Ultimate and PC Game Pass, ensuring a robust and cross-platform user experience.
However, as the launch of Rematch marked, it lacks a critical feature: crossplay. Sloclap Corporation, whose game Rematch received acclaim in its series, completed a thorough readiness for launch but wasتحسين by encountering “unforeseen technical complexities,” resulting in a “due this was not achieved in time.” This omission of crossplay reached aترتيب desync as one of the standout moments in Rematch’s recent history.
Slopeclap tried to improve the situation by delivering two patches during the early access period. However, sharing a more proactive and affirmative stance with players, it apologized profusely for the inconvenience caused by missing crossplay. The studio emphasized the absolute priority of crossplay,’:’promising to deliver it swiftly while ensuring timely certification passes, a timeline it has pursued through extensive technical work, progressing from a technical standpoint to final implementation.
Rematch is currently focusing on optimizing game stability, addressing issues such as lag, stuttering, and frame drops, and rectifying technical bottlenecks. The studio remains committed to timely updates and performance improvements, as it sees crossplay as a high-priority feature, signaling an urgent need to address the release of Rematch on multiple platforms.
With a small development team, adding crossplay in a single game presents a significant challenge, with crossplayers hoping Sloclap can resolve these issues in a timely manner. While Rematch has yet to release crossplay in an official game, the studio is working under pressure to roll out additional features and ensure a smoother gameplay experience.
Looking ahead, Sloclap has plans to enhance滑手 tackle mechanics, goalkeeper mechanics, dribbling, and play chemistry, as seen in Rocket League, where the ball remains in play without going out of bounds. They also aim to introduce new features such as live testing servers, a tournament and club creation system, and an updated leaderboard for competitive games below the Elite tier. Additionally, the studio is developing new features for casual play, including quicker play options and AI-controlled bots, with plans to release multiple versions of Rematch, presumably focusing on modularity and future expansion.
While the pace of updates and feature releases may depend on the studio’s ability to fix technical issues swiftly, the launch of Rematch on multiple platforms and the promise of a stable, co-rememberable experience for players compete for attention and investment.